#include "in_g_cutscene" void main() { object oPC = GetPCSpeaker(); object oTarget; object oSpawn; location lTarget; oTarget = GetWaypointByTag("WP_Kente"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "kente", lTarget); oTarget = oSpawn; AssignCommand(oTarget, ActionStartConversation(oPC, "")); object oMUS = GetNearestObject(OBJECT_TYPE_CREATURE, oPC); GestaltCameraFade(0.0, oPC, FADE_IN, FADE_SPEED_MEDIUM, 1.0, 0); GestaltClearFX(oPC); GestaltCameraTrack(0.0, oMUS, 15.0, 45.0, 20.0, 50.0, 1.0, 20.0, oPC, 1, 0); }