void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("Moisture hangs in the air and you can feel the slickness of the steep limestone walls by the glossy green hue on your face.", oPC, FALSE); DelayCommand(3.0, FloatingTextStringOnCreature("A greenish-yellow pool of water fills this place. A bridge runs through the center of the cavern, and leads to two passages.", oPC, FALSE)); DelayCommand(4.0, DestroyObject(OBJECT_SELF)); }