void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("This westward-leading tunnel opens Into another water cave.", oPC, FALSE); DelayCommand(3.0, FloatingTextStringOnCreature("The water is still and tepid in this cavernous reservoir.", oPC, FALSE)); DelayCommand(4.0, DestroyObject(OBJECT_SELF)); }