#include "nw_i0_generic" void main() { object oTarget; object oSpawn; location lTarget; object oPC = GetLastKiller(); if (!GetIsPC(oPC)) return; oTarget = oPC; lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "votibeast", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }