void main() { object oPC = GetEnteringObject(); object oSelf = OBJECT_SELF; if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); object oTarget; FadeToBlack(oPC); // Have the PC perform a sequence of actions. AssignCommand(oPC, ActionJumpToObject(GetObjectByTag("sl_humcks"))); FadeFromBlack(oPC); oTarget = GetObjectByTag("sl_humcks"); AssignCommand(oTarget, ActionStartConversation(oPC, "")); // Destroy an object (not fully effective until this script ends). DelayCommand(3.0, DestroyObject(oSelf)); }