void main() { object oActor; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Abort if the local string is not exactly "1". if ( GetLocalString(oPC, "tkzhcnmn") != "1" ) return; // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Have the PC perform a sequence of actions. AssignCommand(oPC, ClearAllActions()); // Have "tkzhcnmn" perform a sequence of actions. oActor = GetObjectByTag("tkzhcnmn"); AssignCommand(oActor, ActionJumpToObject(oPC)); // Have "tkzhcnmn" strike up a conversation with the PC. oActor = GetNearestObjectByTag("tkzhcnmn", oPC); DelayCommand(1.5, AssignCommand(oActor, ActionStartConversation(oPC))); }