void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; if (GetItemPossessedBy(oPC, "ningstone")== OBJECT_INVALID) return; object oTarget; object oSpawn; location lTarget; oTarget = oPC; lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "towncrier", lTarget); oTarget = oSpawn; AssignCommand(oTarget, ActionStartConversation(oPC, "")); //DestroyObject(OBJECT_SELF); }