void main() { // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Have the PC perform a sequence of actions. AssignCommand(oPC, ClearAllActions()); // Have the PC perform a sequence of actions. AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_LOOK_FAR, 1.0, 6.0)); // Have the PC say something. AssignCommand(oPC, SpeakString("This is the dining room, with a long table with broken chairs.")); DelayCommand(5.5, AssignCommand(oPC, SpeakString("Three places are set and unused. Scraps of rice soup rot in several bowls."))); }