void main() { // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Have the PC perform a sequence of actions. AssignCommand(oPC, ClearAllActions()); // Have the PC say something. AssignCommand(oPC, SpeakString("Two long trestle tables flanked by benches occupy this room. Standing candelabras, coated in dripped wax, stand unlit about the area.")); // Have the PC say something. DelayCommand(4.5, AssignCommand(oPC, SpeakString("The tables are littered with pewter plates and wooden goblets. Barrels, small boxes, and modest sacks are stacked in the southeast corner."))); }