void main() { object oTarget; object oSpawn; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Abort if the PC does not have the item "towerofangarngit". if ( GetItemPossessedBy(oPC, "fangsofmog") == OBJECT_INVALID ) return; // Spawn "grilli3". oTarget = GetWaypointByTag("WP_SPn_grilli3"); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "grilli3", GetLocation(oTarget)); // Spawn "grilli3xbow". oTarget = GetWaypointByTag("WP_SPn_grilli3xbow"); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "grilli3xbow", GetLocation(oTarget)); // Spawn "bleeder". oTarget = GetWaypointByTag("WP_SPn_Bleeder"); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "bleeder", GetLocation(oTarget)); DestroyObject(OBJECT_SELF); }