#include "nw_i0_2q4luskan" void main() { object oTarget; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Spawn some critters. oTarget = GetWaypointByTag("WP_SPn_SMngls"); DelayCommand(2.0, CreateObjectVoid(OBJECT_TYPE_CREATURE, "seamingol", GetLocation(oTarget))); DelayCommand(2.0, CreateObjectVoid(OBJECT_TYPE_CREATURE, "seamingol", GetLocation(oTarget))); DelayCommand(2.0, CreateObjectVoid(OBJECT_TYPE_CREATURE, "seamingol", GetLocation(oTarget))); DelayCommand(2.0, CreateObjectVoid(OBJECT_TYPE_CREATURE, "seamingol", GetLocation(oTarget))); DelayCommand(2.0, CreateObjectVoid(OBJECT_TYPE_CREATURE, "seamingol", GetLocation(oTarget))); DelayCommand(1.0, CreateObjectVoid(OBJECT_TYPE_CREATURE, "noriss1", GetLocation(oPC))); }