void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("The muddy ground pulls at your feet.", oPC, FALSE); FloatingTextStringOnCreature("Faint rumbles, quivers of the unfirm soil,", oPC, FALSE); FloatingTextStringOnCreature("hint that soon the Sinking Lands may be seen no more.", oPC, FALSE); DestroyObject(OBJECT_SELF); }