void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("The interior of this room is dim, but the floor is covered with trash, bits of wood and broken timber..", oPC, FALSE); FloatingTextStringOnCreature("A single torch burns on one wall. In a corner you see what looks like a chest.", oPC, FALSE); DestroyObject(OBJECT_SELF); }