void main() { object oTarget; effect eVFX; effect eDamage; object oActor; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Have "Kumal" perform a sequence of actions. oActor = GetObjectByTag("Kumal"); AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0, 6.0)); // Have "Kumal" perform a sequence of actions. AssignCommand(oActor, ClearAllActions()); // Have "Kumal" perform a sequence of actions. AssignCommand(oActor, ActionWait(7.0)); // Cause damage. eDamage = EffectDamage(15, DAMAGE_TYPE_ACID); eVFX = EffectVisualEffect(VFX_IMP_POISON_S); oTarget = GetObjectByTag("Kumal"); DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX , oTarget); // Have text appear over the PC's head. DelayCommand(9.0, FloatingTextStringOnCreature("He suddenly stumbles and falls down dead.", oPC)); // Have text appear over the PC's head. DelayCommand(11.0, FloatingTextStringOnCreature("He suddenly stumbles and falls down dead.", oPC)); // Cutscene functions: DelayCommand(12.0, SetCutsceneMode(oPC, FALSE)); }