void main() { effect eEffect; object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; if (GetItemPossessedBy(oPC, "magiceye")== OBJECT_INVALID) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); eEffect = EffectDamage(15, DAMAGE_TYPE_SLASHING, DAMAGE_POWER_NORMAL); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Silienn")); FloatingTextStringOnCreature("Silienn suddenly stumbles and falls down dead.", oPC); }