#include "x0_i0_partywide" void main() { object oSpawn; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Abort if the PC does not have the item "themapofilthm". if ( GetItemPossessedBy(oPC, "themapofilthm") == OBJECT_INVALID ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); // Spawn "lorili". oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "lorili", GetLocation(oPC)); AssignCommand(oSpawn, ActionStartConversation(oPC)); // Update the party's journals. DelayCommand(1.0, AddJournalQuestEntry("Berserker Courtesan", 1, oPC)); }