#include "x0_i0_partywide" void main() { object oSelf = OBJECT_SELF; object oTarget; object oPC = GetEnteringObject(); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); if (!GetIsPC(oPC)) return; oTarget = GetObjectByTag("BloodyTracks"); DestroyObject(oTarget, 0.1); // Destroy an object (not fully effective until this script ends). DelayCommand(0.5, DestroyObject(oSelf)); }