void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("The doors to this room have long since rotted away. The far end is mostly submerged, and the entire room smells strongly of rot.", oPC, FALSE); DelayCommand(3.0, FloatingTextStringOnCreature("The remains of wooden tables and chairs are piled in the original locations, but are simply heavily-rotted collections of mold and mildew.", oPC, FALSE)); DelayCommand(4.0, DestroyObject(OBJECT_SELF)); }