#include "nw_i0_generic" void main() { object oGrEtGrd = GetObjectByTag("GrEtGrd"); ChangeToStandardFaction(oGrEtGrd, STANDARD_FACTION_HOSTILE); object oPC = GetPCSpeaker(); ActionAttack(oPC); object oTarget; oTarget = GetObjectByTag("GrEtGrd"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }