#include "nw_i0_generic" #include "x0_i0_partywide" void main() { object oTarget; object oPC = GetPCSpeaker(); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); object oLankgsmug = GetObjectByTag("Lankgsmug"); ChangeToStandardFaction(oLankgsmug, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); object oMalthrip2 = GetObjectByTag("Malthrip2"); ChangeToStandardFaction(oMalthrip2, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); object oIlthmartRogue1 = GetObjectByTag("IlthmartRogue1"); ChangeToStandardFaction(oIlthmartRogue1, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); object oIlthmartRogue2 = GetObjectByTag("IlthmartRogue2"); ChangeToStandardFaction(oIlthmartRogue2, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); object oPorag = GetObjectByTag("Porag"); ChangeToStandardFaction(oPorag, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("Rugo"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("rgomtg"); DestroyObject(oTarget, 2.0); }