void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("Above the cauldron, hanging from the ceiling by two thin chains, is doll-like effigy resembling a man.", oPC, FALSE); FloatingTextStringOnCreature("A gold ring encircles one of the miniature arms of the doll and five pins are sticking into it;", oPC, FALSE); FloatingTextStringOnCreature("two in the legs, two in the shoulders and one in the abdomen.", oPC, FALSE); DestroyObject(OBJECT_SELF); }