#include "x0_i0_partywide" void main() { object oActor; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); CreateItemOnObject("bloodredgem", oPC); // Update all players' journals. AddJournalQuestEntry("Red God's Curse", 2, oPC, FALSE, TRUE); // Have "Klev" perform a sequence of actions. oActor = GetObjectByTag("Klev"); AssignCommand(oActor, ActionMoveToObject(GetNearestObjectByTag("WP_Oomosh"))); // Have "Oomosh" perform a sequence of actions. oActor = GetObjectByTag("Oomosh"); AssignCommand(oActor, ActionMoveToObject(GetNearestObjectByTag("WP_Oomosh"))); // Destroy objects (not fully effective until this script ends). DelayCommand(3.0, DestroyObject(GetObjectByTag("Klev"))); DelayCommand(3.0, DestroyObject(GetObjectByTag("Oomosh"))); DelayCommand(4.0, DestroyObject(GetObjectByTag("oolgkv"))); }