#include "nw_i0_tool" void main() { // Give the speaker some gold GiveGoldToCreature(GetPCSpeaker(), 250); // Give the speaker some XP RewardPartyXP(10, GetPCSpeaker()); // Give the speaker the items CreateItemOnObject("deadsword", GetPCSpeaker(), 1); object oPC = GetPCSpeaker(); SetLocalString(oPC, "d_temp", "1"); }