#include "x0_i0_partywide"

void main()

{
    // Get the PC who is in this conversation.
    object oPC = GetPCSpeaker();

    // Give 5 experience (to party) to the PC.
    GiveXPToAll(oPC, 5);

    // Give the speaker the items
    CreateItemOnObject("relic", GetPCSpeaker(), 1);

}