//checks to see if hench has prerequisites for assasin prestige class //written by kookoo 8-13-8 int StartingConditional() { object oHench = OBJECT_SELF; //must be evil if (GetAlignmentGoodEvil(oHench) == ALIGNMENT_EVIL) { //must have 8 ranks of hide skill if (GetSkillRank(SKILL_HIDE, oHench) >= 8) { //must have 8 ranks of move silently skill if (GetSkillRank(SKILL_MOVE_SILENTLY, oHench) >= 8) { return TRUE; } } } return FALSE; }