void main() { object oPC = GetFirstPC(); while (GetIsObjectValid(oPC)) { if (GetArea(oPC) == GetArea(OBJECT_SELF)) { //SendMessageToPC(oPC,"1"); if (!GetIsDM(oPC)) { //SendMessageToPC(oPC,"2"); if (GetIsPC(oPC)) { //SendMessageToPC(oPC,"3"); if (GetClassByPosition(1|2|3,oPC)!=CLASS_TYPE_UNDEAD) { //SendMessageToPC(oPC,"4"); string Subrace = GetSubRace(oPC); if (Subrace!="water-genasi" && Subrace !="lich" && Subrace !="vampire" && Subrace !="skeleton-pirate") { //SendMessageToPC(oPC,"5"); if ((GetTag(GetItemInSlot(INVENTORY_SLOT_NECK,oPC))!="makosmagicala")&&(GetTag(GetItemInSlot(INVENTORY_SLOT_NECK,oPC))!="makosmagicala")) { int nDmgAmt = FloatToInt((GetMaxHitPoints(oPC)/2.5)); effect eDrown = EffectDamage(nDmgAmt,DAMAGE_TYPE_DIVINE,DAMAGE_POWER_NORMAL); DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,eDrown,oPC,0.0)); DelayCommand(4.0, FloatingTextStringOnCreature("You gag on some water trying desperately to breath but cannot!", oPC, FALSE)); } } } } } } oPC = GetNextPC(); } }