void main() { object oPC = GetPCSpeaker(); //This will ensure that the hench levels only themselves up. object oTarget = OBJECT_SELF; int nInt; if (GetIsObjectValid(oTarget)) { //We only want to level up one level at a time. nInt = 1; while (nInt>0) { //level up by class. You can look in constants //over to the right and find prestige classes //to level up as well. LevelUpHenchman(oTarget, CLASS_TYPE_RANGER); nInt--; } } }