#include "prc_class_const" int StartingConditional() { // Restrict based on the player's class int iBard = ((GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker())+ (GetLevelByClass(CLASS_TYPE_FOCHLUCAN_LYRIST, GetPCSpeaker())) + (GetLevelByClass(CLASS_TYPE_DIRGESINGER, GetPCSpeaker())) + (GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST, GetPCSpeaker())) + (GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, GetPCSpeaker()))+ (GetLevelByClass(CLASS_TYPE_VIRTUOSO, GetPCSpeaker())))); int iPassed = 0; if(iBard >= 1) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_CONSTRUCT, GetPCSpeaker()) >= 1)) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; }