#include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iDivine = GetLevelByClass(CLASS_TYPE_DRUID, oPC) + GetLevelByClass(CLASS_TYPE_SHAMAN, oPC); // Restrict based on the player's class int iPassed = 0; /* if(GetLevelByClass(CLASS_TYPE_DRUID, GetPCSpeaker()) >= 1) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_GIANT, GetPCSpeaker()) >= 1)) iPassed = 1; */ if(iDivine == 0) return FALSE; return TRUE; }