int StartingConditional() { // Restrict based on the player's class int iPassed = 0; if(GetLevelByClass(CLASS_TYPE_RANGER, GetPCSpeaker()) >= 1) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_ANIMAL, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_COMMONER, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DRAGON, GetPCSpeaker()) >= 1)) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; }