//:://///////////////////////////////////////////// //:: Name x2_def_ondamage //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default OnDamaged script *Modified by Mr. E. Mustard to apply injury system to npcs* */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////////////// #include "j_injury_lib" void main() { //-------------------------------------------------------------------------- // GZ: 2003-10-16 // Make Plot Creatures Ignore Attacks //-------------------------------------------------------------------------- if (GetPlotFlag(OBJECT_SELF)) { return; } //Call weaken and injury functions DelayCommand(0.5, j_injure(OBJECT_SELF)); DelayCommand(0.75, j_weaken(OBJECT_SELF)); //-------------------------------------------------------------------------- // Execute old NWN default AI code //-------------------------------------------------------------------------- ExecuteScript("nw_c2_default6", OBJECT_SELF); }