void main() { effect eEffect; int nInt; object oTarget; object oPC = GetPCSpeaker(); eEffect = EffectDamage(2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE), GetLocation(oTarget)); eEffect = EffectDamage(2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Rey")); oTarget = GetObjectByTag("Rey"); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE), GetLocation(oTarget)); eEffect = EffectDamage(2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Erwan")); eEffect = EffectDamage(2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Hresstan")); eEffect = EffectDamage(2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Leftie")); eEffect = EffectDamage(2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Bain")); eEffect = EffectDamage(2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Timo")); eEffect = EffectDamage(2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Herias")); eEffect = EffectDamage(2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Natanne")); eEffect = EffectDamage(2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("SergeantLaus")); eEffect = EffectDamage(2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Julinda")); }