void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("Standing near the western wall of this chamber, just inside the door, is a torch holder.", oPC, FALSE); DelayCommand(3.0, FloatingTextStringOnCreature("Below this figure, set unobtrusively in the wall, is a stone bar 8 inches long and 2 inches wide.", oPC, FALSE)); DelayCommand(4.0, DestroyObject(OBJECT_SELF)); }