void main()
{
    // Give the speaker the items
    CreateItemOnObject("leviathanarmor", GetPCSpeaker(), 1);


    // Remove some gold from the player
    TakeGoldFromCreature(3000, GetPCSpeaker(), FALSE);

    // Remove items from the player's inventory
    object oItemToTake;
    oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "behearmr");
    if(GetIsObjectValid(oItemToTake) != 0)
        ActionTakeItem(oItemToTake, GetPCSpeaker());
}