#include "x0_i0_partywide" void main() { object oTarget; object oPC = GetPCSpeaker(); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); oTarget = GetObjectByTag("Banker11"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("Bravo"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("Commoner_F1"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("Commoner_M167"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("DrugHawker"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("EasternWarrior"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("GrainMerchant"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("LaborerBrotherhoods"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("Merchant"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("Moneychanger11"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("Procuror"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("PleasureGirl"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("Pimp"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("NW_HOOKER02"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("PleasureGirl"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("YoungLord"); DestroyObject(oTarget, 0.1); oTarget = GetObjectByTag("Spy"); DestroyObject(oTarget, 0.1); }