#include "nw_i0_generic" void main() { object oSpawn; // Get the creature who triggered this event. object oPC = GetLastOpenedBy(); // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Spawn "skeletalbat". oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "skeletalbat", GetLocation(oPC)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); }