#include "NW_I0_PLOT"
#include "in_g_cutscene"

void main()
{

    object oPC = GetPCSpeaker();
    object oMe = OBJECT_SELF;

FadeToBlack(oPC);

FadeFromBlack(oPC);

    float fRange =GetHorizontalDistanceBetween(oMe,oPC);
    float fAngle = GestaltGetDirection(oMe,oPC) + (40.0 / sqrt(GetHorizontalDistanceBetween(oMe,oPC)));

    if (fAngle > 360.0)     fAngle -= 360.0;
    AssignCommand(oPC,SetCameraHeight(oPC,0.0));
    AssignCommand(oPC,SetCameraFacing(fAngle,fRange,80.0));


 }