#include "x0_i0_partywide" void main() { object oTarget; object oSelf = OBJECT_SELF; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); oTarget = GetObjectByTag("modln1"); AssignCommand(oPC, SetFacingPoint(GetPosition(oTarget))); DelayCommand(2.0, SetCutsceneMode(oPC, FALSE)); // Destroy an object (not fully effective until this script ends). DelayCommand(3.0, DestroyObject(oSelf)); }