#include "nw_i0_plot" #include "in_g_cutscene" void main() { object oPC = GetPCSpeaker(); object oTarget; // Cutscene functions: SetCutsceneMode(oPC, FALSE); // Close and lock "nobletorannarsh". oTarget = GetObjectByTag("nobletorannarsh"); AssignCommand(oTarget, ActionCloseDoor(oTarget)); SetLocked(oTarget, TRUE); object oMUS = GetNearestObject(OBJECT_TYPE_CREATURE, oPC); GestaltCameraFade(0.0, oPC, FADE_IN, FADE_SPEED_MEDIUM, 1.0, 0); GestaltClearFX(oPC); GestaltCameraTrack(0.0, oMUS, 15.0, 45.0, 20.0, 50.0, 1.0, 20.0, oPC, 1, 0); RestoreCameraFacing(); PlayOldTheme(); }