void main() { object oSelf = OBJECT_SELF; effect eVFX; // Get the PC who is in this conversation. object oPC = GetLastDamager(); // Have us say something. SpeakString("You have made a great enemy of the fire magicians this day!"); // Apply a visual effect. eVFX = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVFX, GetLocation(oSelf)); // Destroy an object (not fully effective until this script ends). DelayCommand(3.5, DestroyObject(oSelf)); }