#include "nw_i0_generic" void main() { object oTarget; object oSpawn; location lTarget; object oPC = GetPCSpeaker(); oTarget = GetWaypointByTag("WP_AQN"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "myrriashivema", lTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "myrriashivema", lTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "myrriaswolf", lTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "myrriaswolf", lTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "myrriaswolf", lTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "myrriaswolf", lTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "myrriaswolf", lTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "myrriaswolf", lTarget); oTarget = GetObjectByTag("Myrria"); DestroyObject(oTarget, 0.0); oTarget = GetWaypointByTag("WP_SPn_Myr2b"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "myrria2", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }