#include "x0_i0_partywide" void main() { object oPC = GetPCSpeaker(); FadeToBlack(oPC); FadeFromBlack(oPC); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "evilcodex"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); }