void main() { // Give the speaker some gold GiveGoldToCreature(GetPCSpeaker(), 150); // Give the speaker some XP GiveXPToCreature(GetPCSpeaker(), 50); // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "wolfshead"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); }