#include "x0_i0_partywide" void main() { object oTarget; // Get the PC who is in this conversation. object oPC = GetLastUsedBy(); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); CreateItemOnObject("inrikvalinors", oPC); oTarget = GetObjectByTag("Shaft_Blue_in"); DestroyObject(oTarget, 1.0); oTarget = GetObjectByTag("inrik_bag"); DestroyObject(oTarget, 10.0); }