#include "x0_i0_partywide" void main() { object oTarget; int nInt; object oPC = GetPCSpeaker(); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); oTarget = GetObjectByTag("GOL"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Gol"))); oTarget = GetObjectByTag("GOL"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("GOL"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("GOL2"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Gol"))); oTarget = GetObjectByTag("GOL2"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("GOL2"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("GOL3"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Gol"))); oTarget = GetObjectByTag("GOL3"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("GOL3"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("GOL4"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Gol"))); oTarget = GetObjectByTag("GOL4"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("GOL4"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("GOL5"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Gol"))); oTarget = GetObjectByTag("GOL5"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("GOL5"); DestroyObject(oTarget, 3.0); }