#include "x0_i0_partywide" #include "in_g_cutscene" void main() { int nInt; object oTarget; object oPC = GetPCSpeaker(); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); oTarget = GetObjectByTag("Piert2"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Piert2"))); object oMUS = GetNearestObject(OBJECT_TYPE_CREATURE, oPC); GestaltCameraFade(0.0, oPC, FADE_IN, FADE_SPEED_MEDIUM, 1.0, 0); GestaltClearFX(oPC); GestaltCameraTrack(0.0, oMUS, 15.0, 45.0, 20.0, 50.0, 1.0, 20.0, oPC, 1, 0); oTarget = GetObjectByTag("Piert2"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("Piert2"); DestroyObject(oTarget, 3.0); }