#include "x0_i0_partywide" void main() { object oTarget; int nInt; object oPC = GetPCSpeaker(); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); oTarget = GetObjectByTag("Tanya"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Tanya"))); oTarget = GetObjectByTag("Tanya"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("Tanya"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("TanyasHorse"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Tanya"))); oTarget = GetObjectByTag("TanyasHorse"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("TanyasHorse"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("StrangeDog"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Tanya"))); oTarget = GetObjectByTag("StrangeDog"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("StrangeDog"); DestroyObject(oTarget, 3.0); }