{ "__data_type": "UTI ", "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Comment": { "type": "cexostring", "value": "" }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Nehwon's Monsters\n\nThe world of Nehwon is populated with many strange and wonderful creatures. In this section are the unique monsters found only in the world of Nehwon. Many animals are not mentioned here, such as the noon moths and the swamp rats.\n\nAstral Wolves\nAll wolves that die from malicious cruelty become astral wolves. Their astral forms wander the astral plane seeking vengeance. Whenever their tormentor is in an isolated area, he can hear their howling in the day. \n\nAt night when he dreams, the wolves can draw his astral form (Save vs. Spells) to the astral plane where it is set upon by the wolves. \n.\nAny damage taken in the astral plane is transferred to the host body. If the astral wolves are unable to find their tormentor, they attack the nearest astral form.\n\n\nBehemoth\nThis reptilian monster is a leftover from a previous age. It is sometimes called the swamp whale because its general size ands shape are like that of a small whale. \n\nThe beast has four stubby legs with wide webbed feet perfectly adapted for swamp travel.\n\nIt can move over water or quicksand for short distances. There are unconfirmed rumors of related species in other environments, such as the wintery north and the arid south.\n\n\nBird of Tyaa\nThese ancient servants of the goddess Tyaa are low intelligence ravens. Since they are only slightly larger than normal ravens, they are indistinguishable from them. Birds of Tyaa can talk and tend to speak in coarse rhymes. \n\nTyaa and her birds hate beautiful women. The birds have been known to claw and peck at women's faces. \nAbout 20% of the birds have poisoned claws. The poison takes a full turn to take effect.\n\n\nSea Cloaker\nThis creature is distantly related to the cloaker. It has a flat cloak-like appearance on the outside. Its back has the ability to mimic its surroundings in color. Its inside is a pale gray with a large many-fanged mouth and two glowing red eyes. \n\nUnlike its cousin, it has no tail. They prefer being under water and will die if they dry out, which takes about an hour.\n\nThe sea cloaker attacks by either dropping, or swimming at its victim. It attacks with its hands for a grab first. \nOnce it has made a successful hit with the hands, for no damage, it can then round. A grabbed victim has his arms pinned and may not attack.\n\nAny attacks to the sea cloaker while it has a victim in its grasp does half its damage to the victim. Area effect attacks do full damage to both.\n\n\nWater Cobra\nWater cobras live in salt or fresh water, but they are only found in the shallows. Normally they prefer to be left alone. However, if one is disturbed, it attacks. The bite of the water cobra is extremely poisonous and fast-acting\n\nIts most unique feature is its chameleon-like ability. It can change color to look like whatever is below it, while in the water. This happens quickly enough that they are almost invisible in the water. Once landed they are clearly visible.\n\n\n\nCold Spawn\nThese are the hatched eggs of the cold woman. They are similar to a black pudding, but are white instead of black. They metamorphize when the cold woman dies. \n\nUpon her death, all the cold spawn fight to the death. The sole survivor becomes the new cold woman. This process usually takes about a year.\n\n\nCold Woman\nShe resembles a huge white pudding sculpted to form the vague outline of a woman. According to legend there is only one cold woman at a time. Upon her death, her remaining spawn fight to the death. \n\nThe survivor becomes the new cold woman. The cold woman lairs in a cave filled with riches. Excessively greedy people are lured in where she paralyzes them. \n\nThe body is used to incubate her spawn, which usually takes about a day. The egg is easily removed and dies if exposed to the air.\n\nShe has illusion generation and cold ray powers. Any chop or strike has no effect. Severed parts immediate rejoin the body. \n\nThe same is true for lightning attacks. She is immune to cold-based attacks. Her touch dissolves and corrodes just like a black pudding.\n\n\nEel, Poison\nThese sea creatures are a Lankhmart delicacy. They live exclusively in the swamps outside the city. Poison eels usually lair the submerged roots of rotting trees. \n\nThe bite of the eel is poisonous. The flesh is also poisonous unless cooked properly. This element of danger is one of its main actions to the citizens of Lankhmar.\n\n\nGladiator Lizard\nThis extremely rare monster is found only on the Bleak Shore Nehwon. Hatched full-grown, the gladiator lizard is ready to fight yet takes many years to hatch one properly. This accounts for its rarity, even on the Bleak Shore.\n\nThe gladiator lizard is a shambling creature that stands erect. It has a reptilian head, boned and crested like a helmet. Its feet are shaped like a lizard's and its shoulders are topped with bony eyes.\n\nIt has no hands; instead its forearms end in a single claw. In dim light they are hideous caricatures of gladiators. They wield their claws like swords, with extreme agility.\n\nWhen encountered in pairs, they are always brood mates. Brood mates have a mental link which allows them to coordinate their attacks. Gladiator lizards speak a language of screeches and whistles.\n\n\nHamadryad\nEvery large group of dryads has a hamadryad to lead it. The hamadryad is much more a part of its oak tree than a normal dryad. It looks just like a dryad to the unsuspecting observer. \n\nThey take great pains to act like dryads in the presence of others. The hamadryad is strongly linked to her oak tree. At her mental command the hamadryad's tree can attack as a Treant. \n\nIf her oak tree is killed, she dies instantly. Hamadryads are the avengers of the dryads. Anyone found harming a tree or especially a dryad will be punished. The hamadryad is usually armed with a battle axe. They have the same charming powers as the dryad.\n\n\nIce Gnome\nThese are one of the many clans of gnomes. This group went north into the mountains and burrowed under the peaks. They have gray-blue skin and no body hair. Their skin is thick and horny from cold underground living.\n\nIn the last millennium or so the ice gnomes were enslaved by the invisibles. This is a somewhat human race that is completely invisible. The ice gnomes serve them as butlers and artificers.\n\n\nLeviathan\nThis squid-like creature lives on ocean bottoms. When it gets exceptionally hungry it attacks sailing vessels to consume the people inside. When it grabs a ship with all eight tentacles it does 40 points of hull damage. \n\nWhenever the creatures takes more than half its hit points in damage it retreats to the sea floor.\n\nWhen removed, its eyes can turn humans into Leviathans slowly, by first becoming lizard-like creatures called Shree-kah.\n\n\nMarsh Leopard\nThis unusual cat lives in the swamps and marshes of Nehwon. It has large padded feet suitable for living there. The marsh leopard has no fear or hatred of the water. Its brown and yellow spotted hide camouflage it. The traveler can detect the hunter by its glowing blue eyes.\n\n\nNight Gaunt\nThese undead monsters inhabit ancient ruins. They are people that made dark pacts with evil forces and then died before completing their appointed tasks. They are turned as wights.\n\nThey look like hairless, naked men with large bat wings. Their feet have strong talons and their hands are clawed. Where there was once a face is now just a featureless oval. It uses senses in place of its vision.\n\nThe favorite tactic of a night gaunt is to swoop down off a high ledge or tower and grab its opponent with its foot talons. Once airborne, they drop their prey.\n\n\nRay-fish, Invisible Flying\nThis creature resembles a giant manta ray. It is an invisible so it cannot be seen under normal circumstances. Unlike the manta ray, the ray-fish flies.\n\nThe ray-fish feeds on sea plants and small fish in the northern oceans. It does not attack other creatures unless train to do so. Even then its only attacks when charged.\n\nThe invisible flying ray-fish is a strong and serviceable creature for the invisibles that live on Stardock mountain. It can carry ten men and their carried equipment safely. In fact, the invisibles are magically derived from the ray-fish.\n\n\nSalt Spiders\nThese ugly spiders live in the salt marshes outside Lankhmar. They build large webs, some stretching 150 feet, to trap their prey. The wide pads on their feet allow them to move over water with ease. Their bite is poisonous.\n\n\n\nSkeletal Bat\nThese strange creatures are only found in the presence of powerful undead creatures. For example, they are known to inhabit the crypts of the dead master thieves. \n\nIt is suspected that they eight be found on the temple of the Gods of Lankhmar. They are once-dead bats that feed off of the powerful auras of other undead creatures. \n\nThey radiate evil if a detect evil is cast. The bats are harmless, but they do follow the orders of any undead of at least the power of a mummy. \n\nThey can be made to run into a spell caster's face to disrupt his casting. The same tactic can be used to confuse or distract an opponent.\n\n\n\nSnow Serpent\nAlthough it is called a serpent, this creature is actually a legless mammal. It looks like a white, furred snake. Its usual hunting habit is to lie in a snow field in several loops. \n\nWhen something steps inside a loop, the snow serpent springs up and coils itself about its victim. It needs a Hit roll to grab its prey. Any prey in its coils has no hand free to fight back.\n\n\n\nGiant Worm\n\nThese large pale worms are found in damp dark places. They infest the swamps outside of Lankhmar and the city's sewers. 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