#include "x0_i0_partywide" void main() { object oTarget; int nInt; object oSpawn; location lTarget; object oPC = GetPCSpeaker(); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); oTarget = GetObjectByTag("LadySirene"); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_WATER), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_WATER), GetLocation(oTarget)); DestroyObject(oTarget, 3.0); oTarget = GetWaypointByTag("WP_GPerch"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "hanley", lTarget); oTarget = oSpawn; AssignCommand(oTarget, ActionStartConversation(oPC, "")); oTarget = GetObjectByTag("Brinnon"); DestroyObject(oTarget, 0.1); }