#include "in_g_cutscene" #include "nw_i0_plot" void main() { object oTarget; location lTarget; object oPC = GetPCSpeaker(); oTarget = GetWaypointByTag("WP_MarshGt"); lTarget = GetLocation(oTarget); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; oTarget=GetFirstFactionMember(oPC, FALSE); while (GetIsObjectValid(oTarget)) { AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionJumpToLocation(lTarget)); oTarget=GetNextFactionMember(oPC, FALSE); } oTarget = GetObjectByTag("golsas1"); DestroyObject(oTarget, 1.0); oTarget = GetObjectByTag("golsas2"); DestroyObject(oTarget, 1.0); oTarget = GetObjectByTag("golsas3"); DestroyObject(oTarget, 1.0); oTarget = GetObjectByTag("sas28"); DestroyObject(oTarget, 10.0); oTarget = GetObjectByTag("goldoor"); AssignCommand(oTarget, ActionCloseDoor(oTarget)); SetLocked(oTarget, TRUE); PlayOldTheme(); object oMUS = GetNearestObject(OBJECT_TYPE_CREATURE, oPC); GestaltCameraFade(0.0, oPC, FADE_IN, FADE_SPEED_MEDIUM, 1.0, 0); GestaltClearFX(oPC); GestaltCameraTrack(0.0, oMUS, 15.0, 45.0, 20.0, 50.0, 1.0, 20.0, oPC, 1, 0); }